Monday, January 31, 2011

Global Game Jam: Day 3 + Conclusion

With only about 6 hours left we put (almost) everything together and packaged it into a game. Like usual, scope was an issue with out limited time and resources. Despite lacking some of our desired features, we do have two levels with enemy dodo birds and collectable eggs along with the basic movement of a platformer. The psychology aspect we were hoping for is absent at the moment, but we'll hopefully be able to add it in later.

On the last day I created a few more assets as they were needed, such as a title screen, background image, and "to be continued" screen. Some of the time was more or less wasted because there was more art than tech due to having two artists and one programmer. I wish I could have helped code some of the game but I am still not that familiar with how to make games with flixel. This game jam has definitely sparked my desire to finally buckle down and learn it, though.

Although we submitted an incomplete game to the Global Game Jam site, we will be fixing it up and extending it in the hope to submit it to the Intell AppUp store to win $200. The deadline for submissions is February 28th, so we have a decent amount of time to finish and polish our game. I'll try to post some of my work on the game and our progress in the coming weeks.

And with that, go play our game! You can find it here. You can also play it in your web browser here but probably only for a limited time (as my only storage space may expire tomorrow D:).

Sunday, January 30, 2011

Global Game Jam: Day 2

Saturday was our longest work day of the game jam, and we got a decent amount accomplished.

I finished up making tiles for our platformer and also created the player character and animations. Later, I worked on a base boss sprite and animation that we can recolor and decorate to make different bosses. So far we have one boss and four total design ideas. Josh came up with the idea to name them all after US presidents, so we have Dodoham Lincoln, George Washington (or Dodoington), George Bush, and The Dodo Formerly Known as Taft.

Jeff has been working on all the code himself using some platformer code that he has been working on before. I'm not sure the exact status of that, although I'm told we have basic platformer mechanics and jumping on enemies implemented. Hopefully we have a decent amount to show at the presentation at the end of the jam!

I'll be writing a Day 3 and wrap-up combination post later to recap what happens today and to hopefully show off our game!

Saturday, January 29, 2011

Global Game Jam: Day 1

And we're off! I meant to write this last night but the beginning of today is good enough.

After watching the keynote and getting our theme, we started discussing game designs. Our theme this year is "extinction," which leads to several obvious routes. Two obvious ones are "everyone is [going] extinct and you have to prevent/solve it" and "make [insert species here] extinct." There's also the psychological definition which is to make a certain behavior extinct by gradually removing positive reinforcement to a stimulus or giving negative feedback to a stimulus that was once positive. Our group decided to do a combination of both the biological and psychological definitions in one; a sort of double-extinction.

The basis of our game is that the player is told that they are to make a species extinct while our game design [hopefully] makes a certain behavior of theirs (collecting coins, for example) extinct at the same time without them noticing. After throwing ideas back and forth we decided that our game would be a platformer that consists of a vengeful man in a dinosaur suit (dino-Batman, as he is currently being called) who travels back in time to kill all the dodo birds, one of which who traveled forward in time and killed his parents. The player will be told to kill all the dodo birds and presented the option to collect dodo bird eggs, which make tasty omlettes. Ultimately, the player will be killing dodo birds and forgetting/subconsciously choosing not to collect eggs.

Our current plan is to do a little research into the psychology behind extinction so that we can successfully implement it in our game. The platformer "game" part that the player sees and comprehends as the full game is fairly straightforward. It's a basic platformer with movement and jumping, enemies, and hopefully bosses. The player can jump on dodo birds to kill them and can only progress when all the dodos in an area are killed. Levels will be broken up by highly-characterized bosses that will be entertaining and fun. Dodo eggs will be placed in easily accessible areas but not right in the player's path. There will be environmental hazards like death pits and potentially one other that the player should avoid. The game will keep track of score as an aesthetic classic game feature, but lives will be infinite. The art style will be happy and colorful, and also somewhat comic. Our hope is that the game will be silly and fun enough that the player will keep playing until the end, where we reveal the psychological extinction that has hopefully occurred.

I think that's it for now. I'll try to get another post up tonight or tomorrow morning to summarize Saturday's work.

Friday, January 28, 2011

Global Game Jam 2011 Begins

I'm going to be on top of the ball this time and actually update my blog as stuff happens! This time, I'll be blogging about my experience at this year's Global Game Jam. The Global Game Jam is an event that takes place worldwide, where sites around the world host a game jam at roughly the same time as everyone else who's participating. Jammers have about 48 hours to complete a game and submit it online for the world to see. Last year there was a theme and some constraints, as well as some fun achievements for jammers to shoot for. As far as I know, there aren't any constraints this year, just a theme and optional achievements.

Anyways, the WPI Global Game Jam site will be in the IMGD Lab and we will begin at 5:00PM tonight. I've already talked to someone about a game jam idea (one that sort of fell through last term) so hopefully we'll be able to crank it out and put it online by Sunday! I'll be writing a new blog post each day of the game jam to detail what we got accomplished and hopefully have a playable game on my portfolio by the last post.

Tuesday, January 18, 2011

Japan 2010 Final Thoughts

Since our last couple of weeks in Japan consisted of us focusing on finishing our project, I didn't take many photos towards the end of our trip. Our final trips consisted of souvenir shopping at places we'd already visited, so nothing really new happened. The end of our stay approached pretty quickly and I don't think we fully anticipated it. As such, I felt it was necessary to write a final "wrap-up" post to sort of summarize and look back on the trip a little bit. For this post, I will be organizing my thoughts into categories of lists in a sort of "postmortem" fashion.

Things I Did
  • Visited many historic sites, like temples and castles
  • Visited other interesting places, like arcades, SEGA Joypolis, a dinosaur museum, and a zoo
  • Tried to go somewhere almost every weekend
  • Ate many new Japanese foods
  • Learned a little bit about the Japanese language
  • Took over 3,800 pictures
  • Climbed Mt. Fuji in one 13 hour attempt
  • Went to Tokyo Game Show to see some cool upcoming games
  • Survived the trip without eating any fish (intentionally, I probably had bits of some somewhere)
  • Learned Adobe Illustrator and Flash for our projects
  • Learned about working in a team with people of varying skills

  • Things I Wish I Did
  • Planned our Mt. Fuji hike a little better (rather than the night before)
  • Thought about souvenirs earlier, so I wouldn't have to scramble to find things at the last minute
  • Took more pictures towards the end of the trip, like in the airport(s) on the way home
  • Wrote my blog posts shortly after the events happened instead of months later...
  • Learned more Japanese while I was immersed in the culture

  • Things I'll Do Next Time
  • Visit during the spring to see the sakura trees (cherry blossoms)
  • Bring Melissa to see and eat some of the things I saw and ate
  • Learn how to cook more Japanese food with Japanese ingredients, instead of using American ingredients with online recipes

  • Well, that's it. The trip is over and I've summarized almost all of it. Although it's great to be home I feel a little reverse-homesick every now and then. I had a great time in Japan and I can't wait to to back!

    (I've compiled 200 of the best photos I took while in Japan. You can check them out here!)